Welcome to our blog post on the 5 key entertainment trends of OTT (Over-The-Top) platforms in 2023. As technology advances and more people turn to streaming services for their entertainment needs, it's critical to remain current on industry trends and developments. This blog will discuss five key trends, including interactive entertainment, speed-watching, virtual reality, live broadcasting, and celebrity-driven content, that we think will have a significant impact on the entertainment industry in the years to come. We'll define each trend, give instances of how OTT platforms are utilising it, and talk about how it might affect the market. This article is intended to give you a better understanding of the quickly changing OTT entertainment industry, whether you're a viewer or a content producer. This level of engagement can lead to increased viewer satisfaction as well as brand loyalty for the OTT platform or content producer.
The Netflix series "Bandersnatch" is one instance of interactive entertainment because it lets viewers make decisions for the primary character that have an impact on the plot. The success of the show illustrated the potential for interactive amusement on OTT platforms and sparked a wave of comparable programs and experiences.
In general, interactive entertainment is altering how viewers consume and interact with content, and it will probably continue to be a significant trend in the OTT entertainment business in the years to come.
Examples and Potential benefits for OTT platforms
The OTT industry has witnessed an increase in the popularity of interactive entertainment, and OTT platforms and content producers can produce a wide variety of interactive content to interest viewers. Here are a few illustrations:
Shows with a "choose your own adventure" feel: These programmes, like the Netflix series "Bandersnatch" or "You vs. Wild," let viewers make decisions for the characters that have an impact on the plot.
Live interactive experiences: These can be things like virtual concerts where viewers can communicate with the performer or other viewers in real-time or live events where viewers can cast ballots to determine the winner of challenges or contests.
Interactive games: Like the "Stranger Things" smartphone game or the "Black Mirror: Nosedive" game, OTT platforms can produce games that are connected to their original content.
Interactive entertainment has many possible advantages for OTT platforms and content producers. Platforms and creators can improve viewer retention, loyalty, and interaction by involving viewers in interactive content. More revenue possibilities may result from this, including those from subscriptions and ad revenue. Additionally, viewers who engage with interactive content are more likely to remember and share it with others, which can help platforms and creators stand out in a crowded market.
The possibility of data gathering is another advantage of interactive entertainment. By tracking viewer decisions and behaviour in interactive content, OTT platforms and content producers can learn a lot about what viewers want and how they interact with content. This data can be used to enhance the user experience, produce more individualised content suggestions, and guide the creation of future content.
1. Speed Watching
Some OTT platforms enable users to speed up the playback speed of a video, effectively fast-forwarding through the material. This feature is referred to as "speed-watching," also known as "fast-forwarding" or "time-saving." By speeding up the video's playback, viewers can take in information more rapidly and watch more in less time.
Speed-watching, which provides a more practical and effective way to watch, is changing the way viewers consume content. Many viewers are overwhelmed by the volume of content they want to consume and the time they have available due to the abundance of content available on OTT platforms. The content can be consumed more rapidly by allowing viewers to speed up playback, giving them more time to watch additional shows or partake in other activities.
While some argue that speed-watching can ruin the viewing experience by undermining content producers' artistic vision or decreasing viewer engagement, others claim that it gives viewers a way to watch more without compromising the quality of the content.
Some OTT platforms are experimenting with different strategies to balance the requirements of viewers and content creators in response to the trend. For instance, some platforms only enable speed-watching for specific kinds of content, like news or documentaries, or they restrict the speed at which content can be viewed altogether.
In general, speed-watching is altering how viewers consume content, and it will be fascinating to see how OTT platforms continue to respond to this trend in the years to come.
Potential impact of speed-watching on the entertainment industry
Some OTT platforms have a function called "speed-watching" that enables users to accelerate the playback speed of a video, effectively fast-forwarding the material. Viewers who want to consume more material in a shorter amount of time are increasingly using this feature.
The entertainment industry could be adversely impacted by speed-watching in a number of ways, despite the fact that it may appear to be a convenient and harmless feature. For starters, it might compromise the creative intent of content producers, who may have planned for a specific rate of consumption. This may cause viewers to miss out on crucial information or subtleties that were supposed to be part of the viewing experience. Speed-watching can also lessen a scene's emotional impact, which makes it more difficult for viewers to connect with the characters and narrative.
Speed watching may also have the unfavourable effect of decreasing viewer interest and retention. If viewers are just viewing content more quickly to get through it, they might not be as involved in the plot or as likely to share it with others.
Having said that, there may be some advantages to pace monitoring. Viewers may be able to consume more material in less time, increasing their engagement and commitment to the OTT platform. Speed-watching can also be a helpful tool for viewers who are just seeking quick updates on news or other information.
Overall, there is still disagreement regarding how speed-watching will affect the leisure sector. Although it might be a practical feature for some viewers, it might also jeopardise the creative integrity of content producers and lower viewer interest. In the years to come, it will be fascinating to see how OTT platforms handle this trend.
2. Celebrity-Driven Content
How this trend is changing the industry.
More and more well-known celebrities are producing and appearing in original content for OTT platforms, which has become a rising trend among celebrities in recent years. The entertainment business is changing in many ways as a result of this trend.
Firstly, the presence of well-known celebrities in OTT material has increased the industry's visibility and prestige. Celebrities are sending a message that OTT platforms are recognised as legitimate players in the entertainment industry by producing original content for them. This has encouraged more people to watch and spend money in the industry.
Second, the inclusion of famous people in OTT content has encouraged experimentation and invention in the genres of content being created. OTT platforms and content producers are more willing to take chances and attempt new things when they have the support of well-known brands. As a result, some genuinely original and ground-breaking material has been produced, such as Beyoncé's visual album "Black is King" or Kevin Hart's interview program "Cold as Balls."
Celebrity participation in OTT content is also reshaping the market by providing platforms and creators with a new source of income. OTT platforms can increase interest and income from advertising or subscription fees by enticing well-known figures. Celebrities can also make money by producing content for OTT platforms because they can work out profitable contracts to be a part of a project.
However, this tendency may have some wider implications. One worry is that the presence of famous people in OTT content might homogenise the market, with the same big names and kinds of content predominating. Others argue that the inclusion of famous people in OTT content may deprive emerging talent of opportunities because they lack the same connections or financial means.
Potential benefits and drawbacks of this trend.
The trend of celebrities creating content for OTT platforms has resulted in the creation of a diverse variety of programming starring well-known figures from the entertainment industry. Examples of celebrity-focused content that is presently offered on OTT platforms include the following:
- The drama series "The Morning Show" (Apple TV), starring Jennifer Aniston and Reese Witherspoon, examines the competitive world of early news programmes.
- Netflix's "Comedians in Cars Having Coffee" This talk programme is hosted by comedian Jerry Seinfeld and features Seinfeld travelling around and having coffee with other comedians.
- "Oprah's Book Club" (Apple TV) is a talk programme hosted by Oprah Winfrey where she discusses books with guests and promotes her favourite books.
- Will Poulter has a small part in the interactive film "Black Mirror: Bandersnatch" (Netflix), which lets viewers decide the story's resolution.
The benefits of celebrity-driven material are numerous. OTT platforms can increase interest and income from advertising or subscription fees by enticing well-known figures. Celebrities can also make money by producing content for OTT platforms because they can work out profitable contracts to be a part of a project. High-profile personalities' participation in OTT content has also increased awareness of and prestige for the sector, helping to legitimise it and draw in more viewers and investment.
There may be some negative aspects to this tendency, though. One worry is that the presence of famous people in OTT content might deny chances to emerging talent who might not have the same connections or financial support. Furthermore, some argue that the inclusion of famous people in OTT content may cause the market to become homogenised as the same major names and content genres dominate. Finally, some people have criticised the celebrity-driven content's calibre, saying that big personalities frequently fail to translate into high-calibre programming.
4. Virtual Reality
How VR is being integrated into OTT platforms
Virtual reality (VR) is transforming the entertainment business by providing viewers with a new level of immersion and interactivity. With the aid of virtual reality (VR) technology, users can engage with characters and the surrounding world in ways that were previously not possible. By incorporating this technology into OTT platforms, viewers will be able to access VR content straight from their devices.
VR technology is being used by OTT networks in many different ways. For instance, some platforms are producing VR adaptations of well-known TV series and films, enabling viewers to enter the world of their favourite shows. In addition to immersive experiences, interactive games, and virtual tours of real-world places, other platforms are creating their own original VR content.
Offering viewers a new level of interaction and interactivity is one of the main advantages of incorporating VR technology into OTT platforms. With VR, viewers can actively engage with the material rather than just watching it as passive observers. This not only boosts the content's entertainment value but also offers new chances for marketers and advertisers to interact with users.
A broader audience can be reached by incorporating VR into OTT platforms, which is another advantage. VR headsets are still a relatively specialised product, despite becoming cheaper and more widely available. The possible audience for this kind of content will grow as more viewers can experience VR content using their current devices thanks to the integration of VR technology into OTT platforms.
Virtual reality experiences that are currently available and its impact on the industry
On OTT platforms, virtual reality experiences are becoming more prevalent, and viewers can investigate a variety of immersive content examples. OTT platforms presently offer the following virtual reality experiences as examples:
- Amazon Prime Video
- VRV: The First Completely Virtual Reality Movie" Because the entire short film is in virtual reality, viewers can experience the narrative from the viewpoint of the primary character.
- "Dispatch" (Hulu)As it follows a journalist as she investigates a string of mysterious disappearances in a small town, com%2F) allows viewers to explore the surroundings and engage with the characters in an entirely immersive manner.
- "Gloomy Eyes" (Netflix): This animated VR film tells the story of a zombie and a human falling in love in a post-apocalyptic world, with viewers able to explore the environment and interact with the characters in a completely immersive manner.
- "Wolves in the Walls" (Oculus TV) : This VR experience is based on the book by Neil Gaiman and Dave McKean, enabling viewers to explore a creepy mansion and interact with a young girl who thinks there are wolves living in the walls.
The entertainment sector could be significantly impacted by VR experiences. VR has the potential to totally transform the way we consume entertainment by giving users an immersive and interactive experience. With the help of this technology, content producers now have access to new creative opportunities that make it possible for them to convey stories in previously unfeasible ways. The immersive nature of VR encounters also opens up new possibilities for advertisers and marketers to interact with viewers in interesting and engaging ways.
However, the adoption of VR technology on OTT platforms is still in its early stages, and this development may have some unintended consequences. VR experiences can be costly to create, and the cost of VR equipment may restrict the potential audience for this type of content. Additionally, because the technology is still being developed, some users of VR headsets may feel uneasy or queasy, which could limit the appeal of this kind of material.
Despite these obstacles, the entertainment industry is benefiting from the incorporation of VR technology into OTT platforms, and it will be fascinating to watch how this development develops over the next few years.
5. Live Streaming
Experiences to viewers in real-time
Real-time video and audio material can be broadcast online owing to live streaming technology. Live streaming has become more widely used by OTT platforms in recent years to deliver events and experiences to viewers in real-time. No matter where they are, viewers can take part in live events and encounters thanks to OTT platforms that use live streaming.
Live broadcasting of events like sporting contests, concerts, and award shows is one of the primary uses of live streaming on OTT platforms. OTT platforms can reach a broader audience by providing live streaming of these events, including viewers who might not have been able to attend the event in person. Additionally, live streaming can offer a more immersive experience for viewers, as they can feel like they are part of the action, even if they are watching from home.
Offering interactive experiences like Q&A sessions with celebrities, live gaming competitions, and virtual tours of actual places is another way that OTT platforms are utilising live streaming. Real-time delivery of these kinds of experiences enables viewers to take part and engage with the material as it develops.
There are many advantages to OTT networks using live streaming. First, it enables platforms to provide viewers with a higher degree of engagement and interaction, which can foster a sense of belonging and user loyalty. Additionally, since it enables them to interact with viewers in real-time and produce more targeted, individualised material, live streaming can be a potent tool for marketers and advertisers.
Overall, OTT platforms' use of live streaming is changing how viewers experience events and experiences. Overall, the use of live streaming by OTT platforms is changing how viewers experience events and experiences. These platforms are able to give users a more immersive and engaging experience while also opening up new opportunities for content producers and marketers by providing real-time access to content. It will be fascinating to watch how this trend changes over the coming years as the technology behind live streaming develops.
Live streaming events that are currently available on OTT platforms
There are several examples of live streaming events that are currently available on OTT platforms. Here are a few:
1. Live sports events
Live streaming of various sports activities, including football, basketball, baseball, and more, is available on many OTT platforms, like ESPN+ and DAZN. These platforms are able to draw in a larger audience of sports fans who might not have access to conventional cable or satellite TV services by providing live streaming of these events.
2. Music concerts
Platforms such as YouTube and Twitch provide live streaming of music performances, allowing fans to watch their favourite artists perform in real time. Through this, artists can reach a larger audience in addition to giving fans access to exclusive material.
3. Gaming events
Live streaming of gaming activities, including esports competitions and live gaming streams, is available on websites like Twitch and YouTube Gaming. These occasions have the potential to draw sizeable crowds and provide viewers with an interactive experience that lets them participate in the action as it occurs.
There are many advantages to live streaming events on OTT networks. Live streaming allows viewers to take part in encounters and events as they happen, no matter where they are in the world. Additionally, it provides a more immersive and interactive experience that enables viewers to interact in real-time with the material. Live streaming offers a potent instrument for engagement and interaction for content producers and marketers, enabling them to communicate with viewers in real-time and produce more individualised, targeted content.
However, the tendency to live stream events on OTT platforms may also have some negative effects. Making sure the technology used for live streaming is dependable and able to accommodate big audiences is one challenge. Technical issues also pose a threat and may have an effect on viewers' viewing experiences.
Making sure that the live-streamed material is appropriate for all audiences presents another challenge. For instance, watching live sports events online might expose you to words or actions that are inappropriate for young people or their families. It is important for platforms to have measures in place to guarantee that their content is appropriate for their audience.
In conclusion, the development of OTT platforms has resulted in a substantial transformation of the entertainment sector. Interactive entertainment, speed viewing, celebrity-driven content, virtual reality, and live streaming events are the five major trends in OTT entertainment for 2023. These developments are altering how viewers interact with content, and they have a variety of possible advantages for both viewers and content producers.
While speed-watching offers a novel way to ingest content, interactive entertainment provides viewers with a more individual and engaging experience. Celebrity-driven content is bringing in new viewers to OTT platforms and giving content producers new opportunities. The entertainment sector is changing due to virtual reality, which also gives viewers new methods to interact with the content. In the past, but not least, live streaming events have given viewers access to events and experiences in real time, enabling them to interact with the material as it is being created.
Even though each of these trends poses particular difficulties for the entertainment sector, they also present enormous possibilities for development and innovation. OTT platforms are likely to play an increasingly significant role in influencing how audiences consume and interact with material as the entertainment industry continues to change.
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